沙箱
鄭先喻
2016
SDR (軟體無線電), 金屬機構, 軟體,, FPGA 晶片基板, 電腦, 訊號干擾器(非必要)
“Radio has been always there before we discover it, just like the
matters do not exist before we define them.“
試圖用空白的展覽空間,藉由攔截與轉址觀眾行動裝置電信商的通訊訊號以得到臨時號碼,再以簡訊傳達文字訊息去闡述以及導引觀眾去窺探數件被認為不在場的作品,文字內容多為關於“人們相信但始終無法確認,卻又覺得存在的事物”。
〈沙箱〉(sandbox)命名由來於軟體開發階段所應用的虛擬測試空間,寫程式者透過撰寫實驗性的程式語碼,測試各種可能性。展名中的”Null”,原意義為軟體工程界稱不指向任何位址的值,在中文的解釋為”空”,在本展覽則指向沒有局限的各種可能性。
此次展出的作品是鄭先喻開發中的長期計畫《截夢者》的首次發表。《截夢者》期望透過賦予一台機器生產夢境的能力,反映人類在現實中的想像能力。藝術家認為人在敘述自己的夢境時,由於無法真實傳遞夢境的圖像,往往是透過口述後,在聽者的腦海中自行生產另一個夢境的畫面,而這次展覽中的〈沙箱〉(sandbox)試圖用空白的展覽空間,藉由sms簡訊傳達的文字訊息,並且導引觀眾窺探數件事實上不在場的作品,藉此捕捉各式各樣想像力的運用。
P.S 該作品只限定於本展覽用途,在傳送sms訊息後,會重置資料庫中資料並且刪除,並不會用於其他違法事物上。
[藝術家介紹]
1984年出生於台灣高雄市,現居住、工作於台北。台北藝術大學劇場設計系,並於荷蘭格羅寧根漢斯大學Frank Mohr Institute,Academe Minerva藝術學院取得藝術碩士,現為藝術家與軟體開發人員。創作多以電子裝置、軟體、生物電子實驗裝置為主,內容多在探討人類行為、情感、軟體與機械之間的關係,企圖以詼諧的方式去賦予作品某種生命象徵或是存在意義,也是藉此隱喻自身對於周遭環境的體會與觀察。2011年獲得荷蘭young talent入選,2013年獲台北數位藝術獎首獎,2017年獲高雄美術獎新媒體藝術組優選,2019年獲得銅鐘藝術賞。個展與聯展多為台灣、亞洲與歐洲等地,近期參加廣州三年展、臺灣雙年展、以及荷蘭與斯洛維尼亞、挪威、義大利、法國、德國等展覽。
鄭先喻
2016
SDR (軟體無線電), 金屬機構, 軟體,, FPGA 晶片基板, 電腦, 訊號干擾器(非必要)
“Radio has been always there before we discover it, just like the
matters do not exist before we define them.“
試圖用空白的展覽空間,藉由攔截與轉址觀眾行動裝置電信商的通訊訊號以得到臨時號碼,再以簡訊傳達文字訊息去闡述以及導引觀眾去窺探數件被認為不在場的作品,文字內容多為關於“人們相信但始終無法確認,卻又覺得存在的事物”。
〈沙箱〉(sandbox)命名由來於軟體開發階段所應用的虛擬測試空間,寫程式者透過撰寫實驗性的程式語碼,測試各種可能性。展名中的”Null”,原意義為軟體工程界稱不指向任何位址的值,在中文的解釋為”空”,在本展覽則指向沒有局限的各種可能性。
此次展出的作品是鄭先喻開發中的長期計畫《截夢者》的首次發表。《截夢者》期望透過賦予一台機器生產夢境的能力,反映人類在現實中的想像能力。藝術家認為人在敘述自己的夢境時,由於無法真實傳遞夢境的圖像,往往是透過口述後,在聽者的腦海中自行生產另一個夢境的畫面,而這次展覽中的〈沙箱〉(sandbox)試圖用空白的展覽空間,藉由sms簡訊傳達的文字訊息,並且導引觀眾窺探數件事實上不在場的作品,藉此捕捉各式各樣想像力的運用。
P.S 該作品只限定於本展覽用途,在傳送sms訊息後,會重置資料庫中資料並且刪除,並不會用於其他違法事物上。
[藝術家介紹]
1984年出生於台灣高雄市,現居住、工作於台北。台北藝術大學劇場設計系,並於荷蘭格羅寧根漢斯大學Frank Mohr Institute,Academe Minerva藝術學院取得藝術碩士,現為藝術家與軟體開發人員。創作多以電子裝置、軟體、生物電子實驗裝置為主,內容多在探討人類行為、情感、軟體與機械之間的關係,企圖以詼諧的方式去賦予作品某種生命象徵或是存在意義,也是藉此隱喻自身對於周遭環境的體會與觀察。2011年獲得荷蘭young talent入選,2013年獲台北數位藝術獎首獎,2017年獲高雄美術獎新媒體藝術組優選,2019年獲得銅鐘藝術賞。個展與聯展多為台灣、亞洲與歐洲等地,近期參加廣州三年展、臺灣雙年展、以及荷蘭與斯洛維尼亞、挪威、義大利、法國、德國等展覽。
Sandbox
CHENG Hsien-Yu
2016
SDR(software defined radio), metal, customized software, lights, FPGA board, laptop, signal jammer(optional)
“Radio has been always there before we discover it, just like the
matters do not exist before we define them.”
By intercepting and redirecting radio signals from the audience’s mobile devices provided by local carriers, ‘sandbox’ seeks to make use of the empty exhibition space to obtain a temporary phone number by which SMS messages fabricated in situ can be transmitted in order to guide the audience to explore several works supposedly absent from the site. The content of the text messages mostly concerns “things that seem to exist even if the viewer cannot verify their existence from beginning to end”.
[ Sandbox ] is a piece of work originating from Injector, the artist’s ongoing project, aiming to bestow machines with imaginative minds. How people use their imaginations to draw those artworks by only texts in their mind? In the exhibition room deliberately left blank, this work uses SMS messages to introduce a couple of absent artworks, and thereby encourages the viewers to imagine them. All the mentioned artworks involve something which people believe its actual existence but find no way to prove. This work thus reflects the fact that some things have been always there long before we discover and utilize them, yet they do not exist before we can imagine and define them.
Artist:
Hsien-Yu CHENG (b. 1984, Kaohsiung, Taiwan; lives and works in Taipei)
Graduated with a BFA from the Department of Theatrical Design & Technology, Taipei National University of the Arts, CHENG holds a MA from the Frank Mohr Institute at the Minerva Art Academy, Hanze University Groningen, the Netherlands. As an artist and a software developer, CHENG’s working process expands into electronic installations, software and experimental bio-electronic devices, with an aim to explore the relationships amongst human behavior, emotion, software and machinery. In a humorous manner, he attempts to endow his works with vital signs and existential or empirical significance, to metaphorically embody his own experience and observation of the environment. He was selected as Young Talent 2011 in the Netherlands and won the first prize of Taipei Digital Art Award in 2013, New Media Art of Kaohsiung Award in 2017 and Tung Chung Art Award in 2019. His solo and group exhibitions were mostly exhibited in Taiwan, Asia and Europe. Recently, he has participated in the Guangzhou Triennial, Taiwan Biennials, and some other exhibitions in the Netherlands, Slovenia, Norway, Italy, Germany and France.
CHENG Hsien-Yu
2016
SDR(software defined radio), metal, customized software, lights, FPGA board, laptop, signal jammer(optional)
“Radio has been always there before we discover it, just like the
matters do not exist before we define them.”
By intercepting and redirecting radio signals from the audience’s mobile devices provided by local carriers, ‘sandbox’ seeks to make use of the empty exhibition space to obtain a temporary phone number by which SMS messages fabricated in situ can be transmitted in order to guide the audience to explore several works supposedly absent from the site. The content of the text messages mostly concerns “things that seem to exist even if the viewer cannot verify their existence from beginning to end”.
[ Sandbox ] is a piece of work originating from Injector, the artist’s ongoing project, aiming to bestow machines with imaginative minds. How people use their imaginations to draw those artworks by only texts in their mind? In the exhibition room deliberately left blank, this work uses SMS messages to introduce a couple of absent artworks, and thereby encourages the viewers to imagine them. All the mentioned artworks involve something which people believe its actual existence but find no way to prove. This work thus reflects the fact that some things have been always there long before we discover and utilize them, yet they do not exist before we can imagine and define them.
Artist:
Hsien-Yu CHENG (b. 1984, Kaohsiung, Taiwan; lives and works in Taipei)
Graduated with a BFA from the Department of Theatrical Design & Technology, Taipei National University of the Arts, CHENG holds a MA from the Frank Mohr Institute at the Minerva Art Academy, Hanze University Groningen, the Netherlands. As an artist and a software developer, CHENG’s working process expands into electronic installations, software and experimental bio-electronic devices, with an aim to explore the relationships amongst human behavior, emotion, software and machinery. In a humorous manner, he attempts to endow his works with vital signs and existential or empirical significance, to metaphorically embody his own experience and observation of the environment. He was selected as Young Talent 2011 in the Netherlands and won the first prize of Taipei Digital Art Award in 2013, New Media Art of Kaohsiung Award in 2017 and Tung Chung Art Award in 2019. His solo and group exhibitions were mostly exhibited in Taiwan, Asia and Europe. Recently, he has participated in the Guangzhou Triennial, Taiwan Biennials, and some other exhibitions in the Netherlands, Slovenia, Norway, Italy, Germany and France.